Each time a prominent prize-giving event nears, one notices a clamor for introducing additional classifications to acknowledge overlooked contributions and delight the passions of enthusiasts who have specialized interests.
Another commentator made the case for a horror game category. That would rule. So would board games, this being a dedicated supporter's campaign. But they will have to forgive me when I prioritize just as with other single-minded supporters, I have a cast-iron argument for why my demand remains most pressing and important of all. Here's the proposal: It's essential to create a category for puzzle games.
The Genre Classification Challenge
Classifying creative works is not a science; it remains highly personal, and inevitably generate discussions resulting in unclear classifications. There’s a reason movie academies avoid this approach. However, it represents an essential concession for the industry of interactive entertainment, that demonstrate such variety they hardly constitute as a single art form.
For the full spectrum of achievement in video games to gain proper attention, while allowing diverse titles to have a chance for representation, classification by type becomes crucial.
Existing Game Classification System
Leading game ceremonies offer these award types recognizing Action, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, and Sports/Racing games. Together, these award types effectively encompass numerous genres, and you can find room for most games within them.
Not so for logic-based experiences. No suitable classification appears to put them. Consider three of this year’s best games, all very different: structural challenges of one title, intense tile-matching from another release, and the sweetly sociological logic puzzles of a third title. What category would fit them within current classifications? Simply put, no category fits.
Acknowledgment Issues
Many instances occur excellent brain-teasers published annually lacking appropriate categories in entertainment awards, unless they happen to qualify classification types such as Handheld titles, Virtual reality experiences, or the intensely contested small studio competitions.
- A renowned logic title got overlooked completely in 2014
- Another creative title received no nominations that year
- Popular arranging title got ignored recently
- Limited numbers of logic titles scraped into small studio or handheld classifications
Importance of Logic Titles
These are often compact experiences, however the design behind logic titles carries substantial weight. Famous handheld logic titles stand as most popular titles globally and have been for over a decade.
The famous puzzle experience competes with well-known building titles claiming status as highest-selling title ever; it additionally competes for best game of all time. Puzzle games are foundational to the art of video games, and they are in conversation across multiple categories.
Proposal and Rationale
Logic titles wouldn't face such difficulty. You could fill five nominees interesting, varied, worthy titles annually without trouble — or rather, with difficulty, because you’d have to leave numerous deserving experiences.
Restating the point, these represent titles that otherwise have no home in important events. Brain-teaser creators are working at the hard edge game development, producing among essential manifestations of gaming itself. Similar to movie stunt professionals, they merit acknowledgment. We shouldn't delay decades.